Tarot |
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Chapter 4: States of Being All of life is a journey, a path. I am a process; life is a process, the universe is in the process of becoming; dying. The most accurate way to approach the Tarot is to see it as snapshots of a journey. You may ponder a card today, and see it in an entirely new light from yesterday, or a year ago, or a year from now. The Tarot is a set of tools for moving along on life's journey. Through extensive meditation, I have arrived at labels for Major Arcana cards 11 through 21. The first numerological significance is that the number one is at the front of each of these cards, up through 19, then a two is at the front of cards twenty and twenty one. The number one is the card of the Magus, of course, and so it indicates that a certain initiation has taken place, and now the energy of the Magus accompanies experiences in realms beyond Major Arcana No. 10. A further initiation takes place further down the line, and then the energy of the Sorcerress acompanies experiences in those realms. I say "realms" because that is what my meditational journeys have shown me. Therefore, in my system, cards one through eleven are archetypal energies that manifest themselves as "characters" and cards twelve through twenty one make themselves known as "places" or "states of being". Here is a brief account of experiences in each state of being. A further discourse will subsequently be given. [0 - 9 should be archetypal characters, 10 should be the ashram - house of the yogi connection between god 0 and man 1 - then 0 is the addict/clown] 10 The Ashram 15 Hell 21 The Kingdom of Results 20 The Land of Ressurection 11 Vision 17 The Star 16 The Abandonned Monument 18 The Realm of the Moon 13 The Underground 12 The House of the Addict 17 The Waiting Room 19 The Realm of the Sun 14 Art 10 Wheel of Fortune 11Strength 12The Hanged Man 13Death 14Temperance 15The Devil 16The Falling Tower 17The Star 18The Moon 19The Sun 20Judgement 21The World 10 The Kingdom of Results Earth 11 Vision Air 12 The Waiting Room Fire 13 The Underground Water 14 Art Fire 15 Hell Earth 16 The Abandonned Monument Air 17 Heaven. Air 18 The Realm of the Moon Water 19 The Realm of the Sun Fire 20 The Land of Ressurection Earth 21 The Ashram(house of the Yogi) Water Major Arc. No. 11. Vision. Reversed, Same. Traditional name, Strength. After the Gods, this is the first place we come to in the Major Arcana. Numbers 0 thru 10 are connected with Gods, as exemplified in Astrology by the planets, and now numbers 11 thru 21 will be connected with the places, as exemplefied by the Astrological Signs. ether between incarnations, during astral projections or even simply under the influence of anasthetics. The Egyptians were very preoccupied with the issue of morality, in fact the rise of their empire has been discribed as synonymous with the rise of human awareness of morality itself. They did not see the land of the dead as some kind of horrible, foul smelling land of eternal fire. Their spiritual value system having formed long before the connection of Greek rationalism with the dualistic thesis of the Christians, the Egyptians saw reward and punishment as something far beyond the simple "you're either good or bad" routine. In this sense the Judge is a [minor arcana stuff below] Each "place" is divided into three sections, comparable to the three sections of each astrological house. Therefore, the first section is all about "entering into" that place, or state of being (cardinal astrological aspect), the second section is concerned with "living in" that place or "travelling through" that place (fixed astrological aspect), the third section is connected with "leaving that place" (mutable astrological aspect). In the four suits of the minor acana, the first card of each suit designates the beginning of energy in that realm, and so is associated with the aspect of existence that each suit;s elemental represents. The remaining nine cards are broken into three groups, and each of those into three groups. Therefore, cards two, three and four are connected with the cardinal "place" in that suite, cards five, six and seven are connected with the fixed "place in that suite, and cards eight, nine and ten are connected with the mutable "place" in that suite. Each place, is then broken down further into three sections: cardinal, fixed and mutable. In this way, every card is connected with a meditational ideal. Following is a breakdown of descriptions that apply to this system: Suit 1: Mirrors The First Mirror: The physical world. The Second Mirror: When I entered Hell. The Third Mirror: living in Hell. The Fourth Mirror: Leaving Hell. The Fifth Mirror: Entering the Kingdom of Results. The Sixth Mirror: Living in the Kingdom of Results. The Seventh Mirror: Leaving the Kingdom of Results. The Eight Mirror: The Land of Resurrection. The Ninth Mirror: Living in the land of Resurrection. The Tenth Mirror: The Land of Resurrection. Suit 2: Arrows The First Arrow: The Realm of Logos. The Second Arrow: Starting to aquire Vision. The Third Arrow: Getting used to the Vision. The Fourth Arrow: Accomplishing Vision. The Fifth Arrow Entering the House of the Star. The Sixth Arrow: Living in the House of the Star. The Seventh Arrow: Leaving the House of the Star. The Eight Arrow: Entering the Abandoned Monument. The Ninth Arrow: Living in the Abandoned Monument. The Tenth Arrow: Leaving the Abandoned Monument. Suit 3: Cups The First Cup: Beginning the journey through the world of Eros. The Second Cup: Entering the Realm of the Moon. The Third Cup: Travelling through the Realm of the Moon. The Fourth Cup: Leaving the Realm of the Moon. The Fifth Cup: Beginning the journey through the Underground. The Sixth Cup: Travelling through the Underground. The Seventh Cup: Leaving the Underground. The Eight Cup: Moving into the House of the Addict. The Ninth Cup: Living in the House of the Addict. The Tenth Cup: Leaving the House of the Addict. Suit 4: Wands The First Wand: Entering the Spiritual Realm. The Second Wand: Entering the Waiting Room. The Third Wand: Living in the Waiting Room. The Fourth Wand: Leaving the Waiting Room. The Fifth Wand: Starting out for the Realm of the Sun. The Sixth Wand: Travelling across the Realm of the Sun. The Seventh Wand: Leaving the Realm of the Sun. The Eight Wand: Beginning to Study Art. The Ninth Wand: Studying Art. The Tenth Wand: Becoming accomplished at Art. |
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